🏑 Wiki
πŸ› οΈ Mods & CC

Paralives mods β€” subscribe, enable, play

Most players only need three steps: find a Workshop item, hit Subscribe, enable it in the game list. This page stays focused on that flow β€” creation tools are optional reading at the bottom.

βœ… What you can install at launch

Furniture & clutter
Day 1

New build/buy pieces from community artists.

Clothing & hair
Day 1

Fresh looks inside the Paramaker.

SFX & music
Day 1

Swap ambiences or add CAS background tracks.

Script/gameplay mods
Roadmap

Wait for official support β€” coming later.

πŸ“₯ Install checklist

  1. Open Steam β†’ Paralives β†’ Community Hub β†’ Workshop.
  2. Filter by furniture, CAS, audio, etc.
  3. Subscribe β€” Steam downloads the files automatically.
  4. Launch Paralives β†’ enable the pack in the mod/CC list.
  5. Start the save you want, re-enable if a patch disables everything (common safeguard).

πŸŽ›οΈ If something breaks

πŸ”— Trusted community hubs

πŸ§‘β€πŸŽ¨ Optional: making your own stuff

Curious about authoring? Paralives Studio shares documentation on paralives.com and community wikis. Expect Blender/Substance style workflows β€” only dive in when you enjoy the pipeline. Everyone else can just subscribe and play.

❓ Frequently Asked Questions

Does Paralives support mods? β–Ύ
Yes β€” Steam Workshop carries furniture, fashion, audio, and more at launch. Script gameplay mods are planned later.
Are script mods here yet? β–Ύ
Not at Early Access drop β€” wait for official tooling announcements.
How do I install? β–Ύ
Subscribe on the Steam Workshop page; Paralives should pull files automatically. Enable items in the in-game mod list.
Can mods break saves? β–Ύ
Custom content is safer than gameplay scripts β€” still save backups before trying huge packs.
Where do I report bad files? β–Ύ
Use Steam Workshop comments/flags and keep screenshots so creators can repro issues.
Is there an in-game manager? β–Ύ
Yes β€” toggle mods per save from the launcher-style UI described in EA marketing.